watch 01:25
Jurassic World: Dominion Dominates Fandom Wikis - The Loop
Do you like this video?
Play Sound
trigger_random is a map function in Sven Co-op that randomly selects an entity defined in a list of targetnames to trigger. A total of 16 entities can be listed.
{ "classname" "trigger_random" "min_delay" "t" "max_delay" "t" "target_count" "n" "target#" "entity_x" "targetname" "target_me" "spawnflags" "s" }
In the above example, "target#" is a placeholder- you must define the target and the number for as many targets as you need, eg "target1", "target2"... all the way up to "target16", 16 being the maximum number of targets. Each target has its keyvalue set as normal for the target entity to be triggered.
Entities | ||
---|---|---|
Point Entities | ambient_generic · ambient_music · ammo_ · custom_precache · env_xenmaker game_counter · game_counter_set · game_player_counter · game_player_equip · game_end item_inventory · multi_manager · multisource · monster_ · player_weaponstrip · squadmaker trigger_auto · trigger_relay · trigger_changetarget · trigger_changevalue · trigger_changesky · trigger_random weapon_ · weaponbox xen_ | |
Brush Entities | func_conveyor · func_wall trigger_changelevel · trigger_once · trigger_multiple | |
Obsolete Entities | trigger_endsection · trigger_counter · trigger_autosave |