Sven Co-opedia Wiki

The SPAS-12 Combat Shotgun is the only shotgun available in Sven Co-op, and among the most powerful weapons in the game. Can be seen in most Half-Life games and mods, it's a popular choice used mostly as an offensive front-lines weapon, carrying a massive stopping power capable of stopping almost anything dead in its tracks.


Shotgun View.png

Shotgun shells

A powerful, 12 gauge shotgun with selective fire, capable of eliminating several targets in quick succession. It's best utilized for close range combat, for one-shotting enemies and killing monsters with ample health because of its high damage output.

The SPAS-12 has 2 firing modes: primary fire makes it fire normally in pump action mode while secondary fire makes it fire faster in automatic mode, albeit with higher spread and 4 extra pellets for a total of 12. If playing on classic mode, the secondary fire will shoot two shells simultaneously, resulting in decreased accuracy and longer pump times. If all pellets meet one target, every pellet has specific points of damage, and likely a headshot scored will give a kill, note that this can only be successfully carried out in close ranges. The shotgun has the added bonus of causing knockback: the shotgun's blast will push enemies several feet back and stagger them, useful if enemies are not outright killed.

Being the weapon of choice for balaclava soldiers, they are extremely dangerous especially in close quarters as they can kill several unarmored players very quickly. They use the SPAS-12 primarily in automatic mode and will rush to close the gap between players to make full use of the shotgun's devastating power. Players must ensure they have armor, are outside the shotgun's range and equipped with long range weapons such as the MP5 to deal with these enemies carefully.


  • Deals very high damage in close range, can one-shot most enemies.
  • Has a damage modifier that buffs the shotgun when engaging enemies in melee range.
  • Knocks back enemies and staggers them.
  • Automatic mode allows several enemies to be taken down in succession.
  • Can be use to rush against enemies or turrets.
  • Ideal for for use against large enemies such as the Voltigore.


  • Very long reload time if emptied. Not ideal for defensive purposes.
  • Ammunition is not very common.
  • Easy to waste ammunition if not using the weapon precisely. Most enemies can easily be one-shotted within range.
  • Automatic fire mode makes shots more inaccurate from higher spread.
  • Very inaccurate beyond mid-range, consider switching to the submachine gun.


  • This weapon in most Half-Life games erroneously have this "double barrel shot" which is impossible from a weapon that has only one barrel. In reality, the Franchi SPAS-12 cannot fire two shells because it doesn't have a second barrel at all, it is instead a selective fire shotgun that can either be cycled manually with the pump, or automatic cycling.
  • The weapon's alt-fire properties can be altered in the server's config files, to instead use the double shot fire as seen in classic mode. Automatic fire mode is enabled by default.

External Links

Handguns Pistol Icon.png 9mm Pistol · Revolver Icon.png Revolver · Uzi Icon.png Uzi · Desert Eagle Icon.png Desert Eagle
Light arms MP5 Icon.png Submachine Gun · Shotgun Icon.png Shotgun · M16 Icon.png Assault Rifle ·

SAW Icon.png Chain Gun · Sniper Rifle Icon.png Sniper Rifle

Special weapons Crossbow Icon.png Crossbow · Rocket Launcher Icon.png Rocket Launcher · Minigun Icon.png Minigun ·

Tau Cannon Icon.png Tau Cannon · Gluon Gun Icon.png Gluon Gun · Displacer Cannon Icon.png Displacer Cannon

Alien weapons Hivehand Icon.png Hivehand · Shock Roach Icon.png Shock Roach · Spore Launcher Icon.png Spore Launcher ·

Barnacle Icon.png Barnacle Grapple · Snark Icon.png Snark

Explosives Hand Grenade Icon.png Hand Grenade · Tripmine Icon.png Laser Tripmine · C4 Icon.png Satchel Charge
Tools Medkit Icon.png Medkit · Crowbar Icon.png Crowbar · Pipe Wrench Icon.png Pipe Wrench · Knife Icon.png Knife