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{{Character_Infobox|image1 = Scientist.png|affiliation = Black Mesa|abilities = Healing low health players<br>Reviving dead players<br>Accessing secured areas}}The "brains" of the Research team, '''Scientists''' are neutral characters seen in [[Sven Co-Op]] that can heal and revive players, and will constantly panic if gunfire erupts. |
{{Character_Infobox|image1 = Scientist.png|affiliation = Black Mesa|abilities = Healing low health players<br>Reviving dead players<br>Accessing secured areas}}The "brains" of the Research team, '''Scientists''' are neutral characters seen in [[Sven Co-Op]] that can heal and revive players, and will constantly panic if gunfire erupts. |
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==Abilties== |
==Abilties== |
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− | Scientists will allow players access to secured rooms or areas within the Black Mesa facility that may have valuables such as health, armor and ammunition. They also have basic medical skills: they can refill a players health |
+ | Scientists will allow players access to secured rooms or areas within the Black Mesa facility that may have valuables such as health, armor and ammunition. They also have basic medical skills: they can refill a players health if they are on low health, and resuscitate dead players if they find one in their vicinity. |
Unlike [[Allied HECU Medic|Allied Medics]], and not like any military or security personnel, they are unarmed, and have the lowest health level. Should a fight break out, scientists will flee to safety to avoid being caught in the crossfire. |
Unlike [[Allied HECU Medic|Allied Medics]], and not like any military or security personnel, they are unarmed, and have the lowest health level. Should a fight break out, scientists will flee to safety to avoid being caught in the crossfire. |
Revision as of 17:30, 20 May 2018
The "brains" of the Research team, Scientists are neutral characters seen in Sven Co-Op that can heal and revive players, and will constantly panic if gunfire erupts.
Abilties
Scientists will allow players access to secured rooms or areas within the Black Mesa facility that may have valuables such as health, armor and ammunition. They also have basic medical skills: they can refill a players health if they are on low health, and resuscitate dead players if they find one in their vicinity.
Unlike Allied Medics, and not like any military or security personnel, they are unarmed, and have the lowest health level. Should a fight break out, scientists will flee to safety to avoid being caught in the crossfire.